Build Python-based tools for layout, animation, matchmove, and previs artists working with complex CG scenes. Develop scene-management systems, asset and animation library integrations, and 3DEqualizer data import/export workflows. Collaborate with product owners and stakeholders in an Agile environment, contributing across design, development, maintenance, and pipeline integration. Work may include front-end and back-end development for high-end VFX and feature animation pipelines.
Software Developer – Layout, Animation, Matchmove and PreVis (aka LAMP)
At DNEG, we support Previs, Layout, Animation, and Matchmove artist teams that create camera animation, shot composition, and character blocking, producing shot-specific assets in CG pipelines. Our developers build tools that help artists manage highly complex scenes, often with tens of thousands of assets, so they can focus on creative work.
As a developer in the LAMP team, you’ll primarily build Python-based tools for scene management and access to asset, rig, and animation libraries, along with 3DEqualizer integrations for data import/export. This role offers both front and back-end development opportunities.
Working in an Agile environment, you’ll collaborate with Product Owners and stakeholders to understand artist needs and deliver tailored solutions. You’ll contribute across the full software lifecycle, from design and development to maintenance and pipeline integration.
This is an opportunity to join a growing product development team, building technology that supports high-end VFX and Feature Animation.
Must have:
- Degree in Computer Science, Engineering, or relevant professional experience
- Programming experience in Python
- Experience in pySide/pyQt
- Experience developing software in a Linux environment
- Basic knowledge of Maya
Nice to have:
- Knowledge of the core principles of animation and set construction
- Experience with source control systems and developing within a team
- Experience in C++
- Experience with the Maya Python/C++ SDK
- Experience with other DCCs (3DEqualizer, MotionBuilder, Unreal, Nuke, Houdini)
- Experience developing multi-threaded software
- Experience with Boost, OpenGL
- Experience developing machine learning models
- Experience developing AI-based solutions
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